Crafting the
future of play

We are a full service studio with resources including game
design, engineering, server side back-end technology, art
creation, pixel art, UI/UX, and high quality 3D graphics.

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¡De Argentina
con amor!

Since our founding in 2019, our team has successfully launched over 20 games and apps across multiple platforms. Our portfolio includes the development of The Karate Kid: Street Rumble, available on PlayStation, Xbox, Switch, and PC. We also led the vision, live operations, and game development for Bit Heroes, released on iOS, Android, and PC. In addition, we’ve partnered with Mindsmack to bring their creative titles to market, such as Brawl of Cthulhu.

Unreal
JavaScript
Unity
Java
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Mascot Bear Scientist
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Our Work

Crafting extraordinary
game experiences
requires
a team that is constantly
focused
on optimizing
performance

Utilizing Unity 3D as our primary engine, we excel in all facets of game development, placing particular emphasis on polishing and optimizing performance. Our versatile team is equipped to assist in every stage of game development, from pre-production to the game’s launch on stores. A seamless gameplay experience is essential to ensuring player satisfaction.

Our Work

Crafting extraordinary
game experiences

requires a team that is constantly focused on optimizing performance

Utilizing Unity 3D as our primary engine, we
excel in all facets of game development,
placing particular emphasis on polishing and
optimizing performance. Our versatile team
is equipped to assist in every stage of game
development, from pre-production to the
game’s launch on stores. A seamless
gameplay experience is essential to ensuring
player satisfaction.

Highlighted Projects

The Karate Kid Street Rumble
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Liveops

In 2019, we embarked on an exciting venture into the realm of live operations, partnering with Kongregate to enrich their IP, Bit Heroes (now known as Bit Heroes Quest). Taking charge of the development, we assembled a dedicated team of Engineers, QA specialists, Game, Designers, Artists, and Producers.

Our team was strategically
divided into four distinct groups:

Component

Content

Group

Community
Support

Component

New
Features

Group

Porting

Case study: Bit Heroes Quest

We led live operations, consistently releasing new content that players loved

We led live operations: new content that players loved

Our role included:

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LIVEOPS
in numbers:

New Zones
0
(duplicating the zone count of the
original game in half of the dev time)
World
Bosses
0
Equipment
Pieces
0 +
Raids
0
Events
0 +
Unique
Familiars
0 +
Special
Events
0 +

Our Clients

They put their

trust in us

Gamemill2
Bisonic2
HitFactor2
SB2
FunLabs2
Boosted Reality
Kongregate2
Sismo Games logo
Maglev logo
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Our Clients

They put their trust in us

Gamemill2
Bisonic2
HitFactor2
SB2
FunLabs2
Boosted Reality
Kongregate2
Sismo Games logo
Maglev logo

Our Team

+ 0

resources

splitted in:

splitted in:
+ 0 resources
Art Icon

Art

Game Design Icon

Game Design

Engineer Icon

Engineering

Production Icon

Production

QA Icon

QA

UXUI Icon

UI/UX

Backend Icon

Backend
Services

Art Icon

Art

Backend Icon

Backend
Services

Production Icon

Production

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We have the
strongest team
for Pixel Art
in
South America

Over the past few years, we have
delivered high-quality assets for
renowned clients such as Kongregate,
Bisonic, Epic Llama, and GameMill. We
are able to create beautiful
environments, characters, animations
and stunning VFX.

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Meet the faces behind the magic

Behind every pixel, every line of code, every polygon, every game mechanic, there is tons of talent, great commitment, and above all a lot of love for what they do.

Get in touch

We are looking forward to help you complete your projects with a high standard quality and professionalism.

Write us and let’s start the greatest work relationship!