Since our founding in 2019, our team has successfully launched over 20 games and apps across multiple platforms. Our portfolio includes the development of The Karate Kid: Street Rumble, available on PlayStation, Xbox, Switch, and PC. We also led the vision, live operations, and game development for Bit Heroes, released on iOS, Android, and PC. In addition, we’ve partnered with Mindsmack to bring their creative titles to market, such as Brawl of Cthulhu.
Our Work
Crafting extraordinary game experiences requires a team that is constantly focused on optimizing performance
Utilizing Unity 3D as our primary engine, we excel in all facets of game development, placing particular emphasis on polishing and optimizing performance. Our versatile team is equipped to assist in every stage of game development, from pre-production to the game’s launch on stores. A seamless gameplay experience is essential to ensuring player satisfaction.
Our Work
Crafting extraordinary game experiences requires a team that is constantly focused on optimizing performance
Utilizing Unity 3D as our primary engine, we excel in all facets of game development, placing particular emphasis on polishing and optimizing performance. Our versatile team is equipped to assist in every stage of game development, from pre-production to the game’s launch on stores. A seamless gameplay experience is essential to ensuring player satisfaction.
Highlighted Projects
Liveops
In 2019, we embarked on an exciting venture into the realm of live operations, partnering with Kongregate to enrich their IP, Bit Heroes (now known as Bit Heroes Quest). Taking charge of the development, we assembled a dedicated team of Engineers, QA specialists, Game, Designers, Artists, and Producers.
Our team was strategically divided into four distinct groups:
Content
Community Support
New Features
Porting
Case study: Bit Heroes Quest
We led live operations, consistently releasing new content that players loved
We led live operations: new content that players loved
Our role included:
Leading and recommending cadence of new releases based on expectations and progress.
Orchestrating live events.
Incorporating experimental changes in mechanics, assessing their reception, and determining if these alterations could be integrated.
Collaborating closely with the analytics team to refine the economic system.
Aiding in the establishment of prices and bundles that align with player expectations and the game's overall health.
LIVEOPS
in numbers:
New Zones
0
(duplicating the zone count of the original game in half of the dev time)
World Bosses
0
Equipment Pieces
0+
Raids
0
Events
0+
Unique Familiars
0+
Special Events
0+
Our Clients
They put their
trust in us
Our Clients
They put their trust in us
Our Team
+0
resources
splitted in:
splitted in:
+0 resources
Art
Game Design
Engineering
Production
QA
UI/UX
Backend Services
Art
Backend Services
Production
We have the strongest team for Pixel Art in South America
Over the past few years, we have delivered high-quality assets for renowned clients such as Kongregate, Bisonic, Epic Llama, and GameMill. We are able to create beautiful environments, characters, animations and stunning VFX.
Meet the faces behind the magic
Behind every pixel, every line of code, every polygon, every game mechanic, there is tons of talent, great commitment, and above all a lot of love for what they do.
Get in touch
We are looking forward to help you complete your projects with a high standard quality and professionalism.