Crafting the
future of play

We are a full service studio with resources including game
design, engineering, server side back-end technology, art
creation, pixel art, UI/UX, and high quality 3D graphics.

¡De Argentina
con amor!

Since our founding in 2019, our team has successfully launched over 20 games and apps across multiple platforms. Our portfolio includes the development of The Karate Kid: Street Rumble, available on PlayStation, Xbox, Switch, and PC. We also led the vision, live operations, and game development for Bit Heroes, released on iOS, Android, and PC. In addition, we’ve partnered with Mindsmack to bring their creative titles to market, such as Brawl of Cthulhu.

Our Work

Crafting extraordinary
game experiences
requires
a team that is constantly
focused
on optimizing
performance

Utilizing Unity 3D as our primary engine, we excel in all facets of game development, placing particular emphasis on polishing and optimizing performance. Our versatile team is equipped to assist in every stage of game development, from pre-production to the game’s launch on stores. A seamless gameplay experience is essential to ensuring player satisfaction.

Our Work

Crafting extraordinary
game experiences

requires a team that is constantly focused on optimizing performance

Utilizing Unity 3D as our primary engine, we
excel in all facets of game development,
placing particular emphasis on polishing and
optimizing performance. Our versatile team
is equipped to assist in every stage of game
development, from pre-production to the
game’s launch on stores. A seamless
gameplay experience is essential to ensuring
player satisfaction.

Highlighted Projects

Liveops

In 2019, we embarked on an exciting venture into the realm of live operations, partnering with Kongregate to enrich their IP, Bit Heroes (now known as Bit Heroes Quest). Taking charge of the development, we assembled a dedicated team of Engineers, QA specialists, Game, Designers, Artists, and Producers.

Our team was strategically
divided into four distinct groups:

Content

Community
Support

New
Features

Porting

Case study: Bit Heroes Quest

We led live operations, consistently releasing new content that players loved

We led live operations: new content that players loved

Our role included:

LIVEOPS
in numbers:

New Zones
0
(duplicating the zone count of the
original game in half of the dev time)
World
Bosses
0
Equipment
Pieces
0 +
Raids
0
Events
0 +
Unique
Familiars
0 +
Special
Events
0 +

Our Clients

They put their

trust in us

Our Clients

They put their trust in us

Our Team

+ 0

resources

splitted in:

splitted in:
+ 0 resources

Art

Game Design

Engineering

Production

QA

UI/UX

Backend
Services

Art

Backend
Services

Production

We have the
strongest team
for Pixel Art
in
South America

Over the past few years, we have
delivered high-quality assets for
renowned clients such as Kongregate,
Bisonic, Epic Llama, and GameMill. We
are able to create beautiful
environments, characters, animations
and stunning VFX.

Meet the faces behind the magic

Behind every pixel, every line of code, every polygon, every game mechanic, there is tons of talent, great commitment, and above all a lot of love for what they do.

Get in touch

We are looking forward to help you complete your projects with a high standard quality and professionalism.

Write us and let’s start the greatest work relationship!

Karate Kid: Street Rumble

Full project development. Proud to have worked on this project alongside GameMill Entertainment and Sony.

Karate Kid: Street Rumble will be available on September 20th on PC, xbox X/S, PS4, PS5 and Nintendo Switch!

Brawl of Cthulhu

Full project development. Proud to have worked on this project alongside GameMill Entertainment and Sony.

Bit Heroes

We are providing Kongregate with full live operation support for Bit Heroes, a cross-platform Multiplayer RPG.

Chimera Tribes Battle

Chimera Tribes Battle, is an isometric, pixel art shooter, where 10 to 40 players fight in a fully destructible environment, while picking up silly weapons, jumping inside funny mechs, and using special abilities to control the battlefield. 

This game is Cross-Platform, and our efforts are focused on creating a gameplay experience that attracts casual mobile players.

Stranded Deep

Odaclick was one of the teams working on the process of Bug fixing for consoles and PC final validation and release.

Misplaced

Misplaced is a single Player Action RPG with Puzzle Resolution, which has all the ingredients of this type of games: an immersive story, cinematics and the constant evolution of the main character throughout the game based on the player choices, either through combat or puzzle resolution. 

This project is internal and currently in development. Platform target is PC and consoles.

The Bitverse

Odaclick provided art and frontend development.

Kamal

Kamal is a learning platform for company employees of Apex America. We added a lot of value to the platform by adding gamification concepts and a super interactive look and feel.

Starsheep Sheepman

Concept Art